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Home » Blog » Monthly Archive for: ‘March, 2011’

AS3 Bend

March 20, 2011

Demo. Source here. Drag the path handles to bend the sprite. The experiment makes use of a small library I just uploaded to google code called as3bend. It has the ability of bending a sprite along a given path. The library makes use of swfvector in order to extract the vector data of a Sprite. …

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Molehill Fractal Tree

March 8, 2011

Demo. This is the demo we did a while back, now updated to the latest broomstick version, which was only exposed in video. The idea is not to produce realistic trees but rather demonstrate the polycount power of Molehill. With a regular macbook, I get around 26fps with over 4,000,000 polygons in the scene. The …

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Menger Sponge in Molehill

March 6, 2011

Click here to see the experiment. (Click and drag to rotate, use keyboard arrows or wasd to move, z and x to zoom). If you subdivide a cube by 3 from each side (yielding 27 cubes) and remove the 7 inner cubes (resulting in 20 cubes), you get a level 1 Menger Sponge. If you …

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IntelliJ + Molehill Setup

March 2, 2011

In case you’re trying to set up an IntelliJ project that uses the Molehill API, you followed all the instructions on Adobe Labs, and you are still getting the “Class flash.display3D::Context3D could not be found” runtime error, this might help. Apparently, IntelliJ doesn’t know how to handler the “-swf-version=13″ additional compiler argument. But fear not! …

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Topics

3D AGAL Arduino Audio Flash Fluids Fractals General Minimole OpenFrameworks Portfolio Processing Shaders Tutorials

Links

  • Away3D
  • Cinder
  • Der Scmale
  • EzeQL
  • Fabrice Closier
  • Flight404

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