lidev!
  • Blog
  • Portfolio
  • Li
Home » Blog » Monthly Archive for: ‘April, 2011’

Another Anaglyph

April 16, 2011

A couple of variations of the previous demo. We’re trying to figure out how to take anaglyph photos in real life, so the new set up has a few parameters that you can tweak in order to aid in understanding what’s going on with perspective on 2 cameras. [UPDATE] – These demos are not working …

Read more »

Molehill with 3D Glasses

April 13, 2011

Implementation: 2 cameras are used instead of 1, slightly shifted to left and right. What they see is rendered to 2 textures which are then sent to a PB3D shader that does the color transformations in order to produce an anaglyph image. This image is then printed on a plane which always faces the camera, …

Read more »

Minimole

April 4, 2011

I’d like to share a very small Molehill based 3D engine I’ve been developing lately. It’s called Minimole. It’s not intended for building complex 3D projects or supporting an extended feature set, but rather to expose how a 3D engine could be constructed on top of Molehill. It’s just for learning/experimentation purposes. If you’d like …

Read more »

Topics

3D AGAL Arduino Audio Flash Fluids Fractals General Minimole OpenFrameworks Portfolio Processing Shaders Tutorials

Links

  • Away3D
  • Cinder
  • Der Scmale
  • EzeQL
  • Fabrice Closier
  • Flight404

email me?

Your message was successfully sent. Thank You!

Follow me on EmailFollow me on FacebookFollow me on RSSFollow me on TwitterFollow me on YouTube