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	<title>Li : Dev</title>
	<link>http://www.lidev.com.ar</link>
	<description>Actionscript Development Blog</description>
	<lastBuildDate>Fri, 14 May 2010 03:39:27 +0000</lastBuildDate>
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	<item>
		<title>My Dream Device</title>
		<description><![CDATA[
A few days ago, our latest Away Media work  was made public. This time it's www.mydreamdevice.com, a website where you can arrange existing 3D models into all kinds of creations. The site is a simple but fun way to promote Qualcomm's Smartbook computer: you can create your dream device with components that all exist miniaturized [...]]]></description>
		<link>http://www.lidev.com.ar/?p=331</link>
			</item>
	<item>
		<title>And back up!</title>
		<description><![CDATA[Small news. I've decided to keep the blog up since it might be a good reference for some as3 topics. I was convinced of this when I realized that I sometimes use my own blog as a reference. It's handy. So yes, it shall be up here and I will try to post anything that [...]]]></description>
		<link>http://www.lidev.com.ar/?p=328</link>
			</item>
	<item>
		<title>Lidev shutting down</title>
		<description><![CDATA[Several months ago a friend told me: "Hey, you're doing some pretty cool stuff with Flash... Why don't you open up a blog?" To be honest, I didn't even have a clear idea of what a blog was at the time, but I followed his advice and created lidev. At first I was amazed that [...]]]></description>
		<link>http://www.lidev.com.ar/?p=309</link>
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	<item>
		<title>Faster Voronoi Noise</title>
		<description><![CDATA[CLICK HERE TO VIEW DEMO
On my last post about this topic I was using a very inefficient triangle filling method; for each triangle joining the center of a Voronoi cell with one of its boundary segments, I was performing a per-pixel distance check and, depending on such distance, the amount of white for the analyzed [...]]]></description>
		<link>http://www.lidev.com.ar/?p=303</link>
			</item>
	<item>
		<title>OBB Collision Detection</title>
		<description><![CDATA[
Click on image to view the demo (view source enabled).
Its just a basic implementation of the method of separating axes for 3D OBB's (oriented bounding boxes). It detects collisions between cubes in a way that is slightly more advanced than spherical collisions, which are merely based on distances and radii. Collisions are not resolved in [...]]]></description>
		<link>http://www.lidev.com.ar/?p=295</link>
			</item>
	<item>
		<title>Basic Fractal Tree</title>
		<description><![CDATA[
Another obsolete experiment! Click on the image to view it (view source enabled).
The concept is simple: alternate squares and triangles to produce a fractal tree-like structure. On each step, either triangles or squares are drawn in the edges of the last set of drawn elements. If the last set was triangles, squares are drawn and [...]]]></description>
		<link>http://www.lidev.com.ar/?p=279</link>
			</item>
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		<title>Voronoi Collisions?</title>
		<description><![CDATA[
So, it's Saturday night, my flat mates are all heading out to cool party 'A' and cool party 'B'. Unfortunately, I have to stay indoors in quarantine since I was blessed with a flu last Thursday. Damn it! I hate it when I fall Ill just before the weekend. It's so unfair!
Anyway, I needed something [...]]]></description>
		<link>http://www.lidev.com.ar/?p=274</link>
			</item>
	<item>
		<title>Voronoi Noise</title>
		<description><![CDATA[
Click on the image to see the demo, right click view source enabled.
'Morley noise' or 'cell noise' can be produced by laying out a random set of points and then coloring each pixel according to the distance to the CLOSEST of the layed out points. This can involve a pretty serious amount of calculation since [...]]]></description>
		<link>http://www.lidev.com.ar/?p=269</link>
			</item>
	<item>
		<title>Warping text in Away3D [UPDATED]</title>
		<description><![CDATA[
[UPDATE] You can find a couple of demos for this in THIS post in the Away3D site.
One of the things I've been wanting for Away3D for a while is the ability to warp a textfield onto a bezier path and animate the text along the path. The proper way of doing this is not just [...]]]></description>
		<link>http://www.lidev.com.ar/?p=258</link>
			</item>
	<item>
		<title>WarpPlayer</title>
		<description><![CDATA[I've recently become involved in a very interesting audio project with Jason McGuire. Jason is an extremely talented guitarist based in San Francisco. He hosts an online learning center -&#62; www.flamenco-lessons.com, which I've been a part of for the last few months. The site exposes hundreds of videos, scores and detailed info about Flamenco guitar [...]]]></description>
		<link>http://www.lidev.com.ar/?p=251</link>
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