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	<title>Comments on: Voronoi Noise</title>
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	<link>http://www.lidev.com.ar/?p=269</link>
	<description>Actionscript Development Blog</description>
	<lastBuildDate>Wed, 14 Jul 2010 14:31:36 -0300</lastBuildDate>
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		<title>By: Joakim Eriksson</title>
		<link>http://www.lidev.com.ar/?p=269&#038;cpage=1#comment-682</link>
		<dc:creator>Joakim Eriksson</dc:creator>
		<pubDate>Wed, 20 Jan 2010 22:57:14 +0000</pubDate>
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		<description>Nice work! I didn&#039;t realize it was that simple to get triangles out of the Matt Brubeck code.</description>
		<content:encoded><![CDATA[<p>Nice work! I didn&#8217;t realize it was that simple to get triangles out of the Matt Brubeck code.</p>
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		<title>By: Weekly Shared Items &#8211; 27. October, 2009 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</title>
		<link>http://www.lidev.com.ar/?p=269&#038;cpage=1#comment-586</link>
		<dc:creator>Weekly Shared Items &#8211; 27. October, 2009 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</dc:creator>
		<pubDate>Tue, 27 Oct 2009 05:05:40 +0000</pubDate>
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		<description>[...] Voronoi Noise [...]</description>
		<content:encoded><![CDATA[<p>[...] Voronoi Noise [...]</p>
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		<title>By: Li</title>
		<link>http://www.lidev.com.ar/?p=269&#038;cpage=1#comment-530</link>
		<dc:creator>Li</dc:creator>
		<pubDate>Thu, 01 Oct 2009 14:21:37 +0000</pubDate>
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		<description>Well sure =)

Its just my opinion, I simply have a feeling that this should have interesting uses. This is just a playground though, not a place to come for undeniable truth. If you just google Delaunay Triangulations, you quickly see that no matter how abstract the topic is, it has a lot of applications... But your point is actually the first thing I wondered after making this post: The algos are cpu heavy, specially for the flash player, so finding applications for 3D in flash with this should be quite a task.</description>
		<content:encoded><![CDATA[<p>Well sure =)</p>
<p>Its just my opinion, I simply have a feeling that this should have interesting uses. This is just a playground though, not a place to come for undeniable truth. If you just google Delaunay Triangulations, you quickly see that no matter how abstract the topic is, it has a lot of applications&#8230; But your point is actually the first thing I wondered after making this post: The algos are cpu heavy, specially for the flash player, so finding applications for 3D in flash with this should be quite a task.</p>
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		<title>By: makc</title>
		<link>http://www.lidev.com.ar/?p=269&#038;cpage=1#comment-529</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Thu, 01 Oct 2009 13:16:44 +0000</pubDate>
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		<description>&gt; Uses of this? I think a LOT
and still, uses of this?

&gt; this sort of algorithms could be used to obtain very fast Delaunay Triangulations, which can be used for a milliard of things in 3D
&quot;can be&quot; doesn&#039;t mean &quot;used&quot;; I bet whenever the need comes even remotely close, it is easier to get designer open up maya and solve it there.</description>
		<content:encoded><![CDATA[<p>&gt; Uses of this? I think a LOT<br />
and still, uses of this?</p>
<p>&gt; this sort of algorithms could be used to obtain very fast Delaunay Triangulations, which can be used for a milliard of things in 3D<br />
&#8220;can be&#8221; doesn&#8217;t mean &#8220;used&#8221;; I bet whenever the need comes even remotely close, it is easier to get designer open up maya and solve it there.</p>
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