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	<title>Comments on: Almost Done [UPDATED]</title>
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	<link>http://www.lidev.com.ar/?p=91</link>
	<description>Actionscript Development Blog</description>
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		<title>By: Li</title>
		<link>http://www.lidev.com.ar/?p=91&#038;cpage=1#comment-134</link>
		<dc:creator>Li</dc:creator>
		<pubDate>Thu, 04 Dec 2008 15:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.lidev.com.ar/?p=91#comment-134</guid>
		<description>Hey Roland,

Let me reply to your questions 1 by 1:

1)Can bitmap textures be added to the font/SVG graphic. For example if I have a vector shape of an apple, can a bitmap texture be added to the face of the extruded apple graphic. Also can the extruded sides be textured?
2)If a texture can be added to fonts/vector graphics, can these textures be changed at runtime.
Sorry, vector shapes cant handle textures at this point. It would be a good thing to develop though!

3) Do all extruded fonts/ vector shapes respect z ordering?
Yes.

4)Is the extrude vector approach more resource effecient than creating text meshes.? In general, how much extruded text can a scene have before it slows down?
With vector shape elements, you can reproduce a complex curved figure with much less elements than regular faces, so yes, I think the vector approach is more efficient than creating text meshes. Regarding how much can be used before it slows down depends on many things; your cpu power, camera position, the complexity of the fonts (curved fonts use much more vertices than a hard, linear font), etc.

Hope this info helps, cheers!</description>
		<content:encoded><![CDATA[<p>Hey Roland,</p>
<p>Let me reply to your questions 1 by 1:</p>
<p>1)Can bitmap textures be added to the font/SVG graphic. For example if I have a vector shape of an apple, can a bitmap texture be added to the face of the extruded apple graphic. Also can the extruded sides be textured?<br />
2)If a texture can be added to fonts/vector graphics, can these textures be changed at runtime.<br />
Sorry, vector shapes cant handle textures at this point. It would be a good thing to develop though!</p>
<p>3) Do all extruded fonts/ vector shapes respect z ordering?<br />
Yes.</p>
<p>4)Is the extrude vector approach more resource effecient than creating text meshes.? In general, how much extruded text can a scene have before it slows down?<br />
With vector shape elements, you can reproduce a complex curved figure with much less elements than regular faces, so yes, I think the vector approach is more efficient than creating text meshes. Regarding how much can be used before it slows down depends on many things; your cpu power, camera position, the complexity of the fonts (curved fonts use much more vertices than a hard, linear font), etc.</p>
<p>Hope this info helps, cheers!</p>
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		<title>By: Roland</title>
		<link>http://www.lidev.com.ar/?p=91&#038;cpage=1#comment-133</link>
		<dc:creator>Roland</dc:creator>
		<pubDate>Thu, 04 Dec 2008 14:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.lidev.com.ar/?p=91#comment-133</guid>
		<description>This is a great feature!!. I am working on an educational game and I can think of a number of uses. I have a couple of questions: 

1)Can bitmap textures be added to the font/SVG graphic. For example if I have a vector shape of an apple, can a bitmap texture be added to the face of the extruded apple graphic. Also can the extruded sides be textured?

2)If a texture can be added to fonts/vector graphics, can these textures be changed at runtime.

3) Do all extruded fonts/ vector shapes respect z ordering?

4)Is the extrude vector approach more resource effecient than creating text meshes.? In general, how much extruded text can a scene have before it slows down?

Thanks so much for this. 

Roland</description>
		<content:encoded><![CDATA[<p>This is a great feature!!. I am working on an educational game and I can think of a number of uses. I have a couple of questions: </p>
<p>1)Can bitmap textures be added to the font/SVG graphic. For example if I have a vector shape of an apple, can a bitmap texture be added to the face of the extruded apple graphic. Also can the extruded sides be textured?</p>
<p>2)If a texture can be added to fonts/vector graphics, can these textures be changed at runtime.</p>
<p>3) Do all extruded fonts/ vector shapes respect z ordering?</p>
<p>4)Is the extrude vector approach more resource effecient than creating text meshes.? In general, how much extruded text can a scene have before it slows down?</p>
<p>Thanks so much for this. </p>
<p>Roland</p>
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	<item>
		<title>By: Pablo Bandin</title>
		<link>http://www.lidev.com.ar/?p=91&#038;cpage=1#comment-126</link>
		<dc:creator>Pablo Bandin</dc:creator>
		<pubDate>Mon, 01 Dec 2008 21:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.lidev.com.ar/?p=91#comment-126</guid>
		<description>Hey saludos desde argentina!
Muy buena tu implementación de vectores en Away3D! La voy a probar!
Yo estaba usando Papervision+code.google.com/p/vectorvision/  para lograr lo mismo. 
Voy a ver que onda tu implementación.</description>
		<content:encoded><![CDATA[<p>Hey saludos desde argentina!<br />
Muy buena tu implementación de vectores en Away3D! La voy a probar!<br />
Yo estaba usando Papervision+code.google.com/p/vectorvision/  para lograr lo mismo.<br />
Voy a ver que onda tu implementación.</p>
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	<item>
		<title>By: Boris</title>
		<link>http://www.lidev.com.ar/?p=91&#038;cpage=1#comment-5</link>
		<dc:creator>Boris</dc:creator>
		<pubDate>Fri, 24 Oct 2008 07:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.lidev.com.ar/?p=91#comment-5</guid>
		<description>wow - Cant wait for the sources - thats really  what i call COOL</description>
		<content:encoded><![CDATA[<p>wow &#8211; Cant wait for the sources &#8211; thats really  what i call COOL</p>
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