Chaos Presentation
Im setting this up tomorrow in the Tecnoescena 08 Art Festival in Buenos Aires. Im expeting to see really cool things there. Check the site out at: www.tecnoescena.com.
I couldn't go without this little WiiMote-flash demo I made with my friends Alejandra Banfi and Pablo Dompe (click on the image to view it -space for fullscreen mode and click to change animation-). Its extremely simple really, the beauty of it is on how complex imagery can be formed by very basic drawing rules. Being able to control the animations with the WiiMote adds a little more fun to it...
HOW? Its just the Graphics API drawing curves responding to some recursive 2D objects. A redraw method is also being called constantly to release the Graphics cache and copy its latest product into an image in the background. The main branch of an animation follows the mouse cursor and the smaller ramifications and subramifications move around in an angular, randomized fashion.
Tweaking just a few parameters produces endless variations!!
Almost Done [UPDATED]
Update: The work is finished... See the official article in Away3D.com - http://away3d.com/3d-vector-text
The development on Away3D for vector features is going very well. As you can see in this demo (click the image to see it), its going to include exciting features such as extruded vector text. (More info in my previous post and official release should be coming soon).
Away3D VectorText
The last few days I've been working together with the Away3D team on a feature that will allow the engine to render vector shapes in 3D space in a completely different way. Instead of subdividing an object into faces or triangles and then apply perspective deformations to them using bitmap fill methods, this method uses vector instructions such as lineTo or curveTo and applies 3D transformations to them. The result is vector shape primitives whose resolution is independent on size.
This is particularly useful for 3D text. By extracting glyf vector data from a TrueTypeFont (.ttf) file, the engine can show fonts very sharply at all time (click on the image to see it working). The usage is very simple. As a preview I would say that it's going to be something like this:
var text:TextField3D = new TextField3D("Hello Vectors!", "assets/arial.ttf");
scene.addChild(text);
This will be a very enjoyable feature for Away3D!! Expect to see it in an upcoming revision =)


