22Oct/084
Almost Done [UPDATED]
Update: The work is finished... See the official article in Away3D.com - http://away3d.com/3d-vector-text
The development on Away3D for vector features is going very well. As you can see in this demo (click the image to see it), its going to include exciting features such as extruded vector text. (More info in my previous post and official release should be coming soon).

October 24th, 2008 - 04:15
wow – Cant wait for the sources – thats really what i call COOL
December 1st, 2008 - 18:40
Hey saludos desde argentina!
Muy buena tu implementación de vectores en Away3D! La voy a probar!
Yo estaba usando Papervision+code.google.com/p/vectorvision/ para lograr lo mismo.
Voy a ver que onda tu implementación.
December 4th, 2008 - 11:50
This is a great feature!!. I am working on an educational game and I can think of a number of uses. I have a couple of questions:
1)Can bitmap textures be added to the font/SVG graphic. For example if I have a vector shape of an apple, can a bitmap texture be added to the face of the extruded apple graphic. Also can the extruded sides be textured?
2)If a texture can be added to fonts/vector graphics, can these textures be changed at runtime.
3) Do all extruded fonts/ vector shapes respect z ordering?
4)Is the extrude vector approach more resource effecient than creating text meshes.? In general, how much extruded text can a scene have before it slows down?
Thanks so much for this.
Roland
December 4th, 2008 - 12:36
Hey Roland,
Let me reply to your questions 1 by 1:
1)Can bitmap textures be added to the font/SVG graphic. For example if I have a vector shape of an apple, can a bitmap texture be added to the face of the extruded apple graphic. Also can the extruded sides be textured?
2)If a texture can be added to fonts/vector graphics, can these textures be changed at runtime.
Sorry, vector shapes cant handle textures at this point. It would be a good thing to develop though!
3) Do all extruded fonts/ vector shapes respect z ordering?
Yes.
4)Is the extrude vector approach more resource effecient than creating text meshes.? In general, how much extruded text can a scene have before it slows down?
With vector shape elements, you can reproduce a complex curved figure with much less elements than regular faces, so yes, I think the vector approach is more efficient than creating text meshes. Regarding how much can be used before it slows down depends on many things; your cpu power, camera position, the complexity of the fonts (curved fonts use much more vertices than a hard, linear font), etc.
Hope this info helps, cheers!