I’m Alejandro Santander, a.k.a-ed ‘Li‘ for practical reasons.

A few years back I was an electronic music producer, using software like Cubase, Reason, Ableton Live, Logic, etc. This took me into a use of computers which was a bit beyond the usual. One day I opened up Flash and put the audio stuff to a rest and embarked on a journey on the visual realm. Soon enough, my love for self conscious animations instead of predetermined ones took me to meet programming with ActionScript, eventually AS3 and Object Oriented Programming.

At around 2007 I started working with Flash professionally and have been doing so since then, getting to know the Flash player at quite a few levels below its surface. I gained a lot of interest in 3D graphics and joined the Away3D team, which has taught me a lot and put me on the path of many interesting projects. The recent development of the Flash Player 11′s Molehill GPU accelerated API introduced me to yet another fascinating world in programming: GPU graphics.

Keeping up with Molehill required me to get acquainted with OpenGL, C++, shaders, etc. At the moment I am exploring Processing, OpenFrameworks, Cinder, the C languages, OpenGL and many other wonders widly loose out there. I see myself in a transition from web graphics to creative coding, interactive design, hardware interfaces, data visualization, and more. The learning path has just started.

My intent is to use these arts to express concepts and ideas that are too abstract to be represented in any other way. I would like to create experiences that transmit complex constructs about the way I see some things, which tends to be just that: abstract.

Li,
July 2011