AGALtheMEaN v0.4
After a bit of work during the weekend, an early version of AGALtheMEaN is available here. It should be a handy tool for those wanting to learn AGAL. It allows you to experiment on realtime with AGAL shaders.
A little explanation about how to use it:
- File -> New Shader: Choose a sample shader.
- Help: Useful AGAL info.
- Shaders Panel: Write AGAL code here and see it recompile in real time.
- Log: If something is wrong with your shader, it will be reported here.
- Constants Panel: Add/edit your shader constants here.
- Attributes Panel: Determine what vertex attributes your shader uses.
- Samplers Panel: Set up textures/images for your shader here.
- Model: Change the used model or its transformation here.
Edit: The sources are now available on GitHub. This is in case anyone wants to help… If you do look at the source, sorry for the mess, I don’t have the luxury to spend enough time on this on a way that it’s tidy
Something that I would like help on (and think would be pretty cool) is the ability to save your shaders on an online database, that way we can start sharing shaders with this app.
Edit 2: v0.5 is up with a few improvements, the main one being the ability to use mip mapping.















