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AGALtheMEaN v0.4

November 7, 2011

After a bit of work during the weekend, an early version of AGALtheMEaN is available here. It should be a handy tool for those wanting to learn AGAL. It allows you to experiment on realtime with AGAL shaders. A little explanation about how to use it: – File -> New Shader: Choose a sample shader. …

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AGALtheMEaN preview

November 1, 2011

In my last post I mentioned my intentions to make shader experimentation in Flash simpler. Well, I figured that the obvious first step was to make a tool that lets you focus on AGAL, and AGAL alone, which is quite a LOT by istelf! Even without having to worry about the rest of the rendering …

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AGAL materials in Minimole

October 31, 2011

demo First of all, a “NOT-BIG-NEWS” warning. This is basic Stage3D stuff, but again, as part of my Minimole project intended only to experiment with Stage3D and understand how the big 3D engines out there work, this could help others understand Stage3D as it helps me. Two things currently happening in Minimole: 1) being a …

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Stage3D + Twitter Experiment

October 24, 2011

Watch the video in HD in Vimeo. First look at Twitter’s Streaming API from Flash. The service returns real time tweets, which are then compared to specified search terms. If a match is found, the tweet is plotted on a simple 3D globe in red, otherwise, in white. The experiment searches the twitter database on …

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OpenFrameworks + Arduino + 2 Potentiometers

July 5, 2011

Today I found a great tutorial for getting started with OpenFrameworks coming from an AS3 background, which is exactly where I’m at right now. I’m trying to expand to other languages for several reasons, specially for creative coding matters. Check it out, I really recommend it to anyone with similar interests: Getting Started with OpenFrameworks …

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Another Anaglyph

April 16, 2011

A couple of variations of the previous demo. We’re trying to figure out how to take anaglyph photos in real life, so the new set up has a few parameters that you can tweak in order to aid in understanding what’s going on with perspective on 2 cameras. [UPDATE] – These demos are not working …

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Molehill with 3D Glasses

April 13, 2011

Implementation: 2 cameras are used instead of 1, slightly shifted to left and right. What they see is rendered to 2 textures which are then sent to a PB3D shader that does the color transformations in order to produce an anaglyph image. This image is then printed on a plane which always faces the camera, …

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Minimole

April 4, 2011

I’d like to share a very small Molehill based 3D engine I’ve been developing lately. It’s called Minimole. It’s not intended for building complex 3D projects or supporting an extended feature set, but rather to expose how a 3D engine could be constructed on top of Molehill. It’s just for learning/experimentation purposes. If you’d like …

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Molehill Fractal Tree

March 8, 2011

Demo. This is the demo we did a while back, now updated to the latest broomstick version, which was only exposed in video. The idea is not to produce realistic trees but rather demonstrate the polycount power of Molehill. With a regular macbook, I get around 26fps with over 4,000,000 polygons in the scene. The …

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Menger Sponge in Molehill

March 6, 2011

Click here to see the experiment. (Click and drag to rotate, use keyboard arrows or wasd to move, z and x to zoom). If you subdivide a cube by 3 from each side (yielding 27 cubes) and remove the 7 inner cubes (resulting in 20 cubes), you get a level 1 Menger Sponge. If you …

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Topics

3D AGAL Arduino Audio Flash Fluids Fractals General Minimole OpenFrameworks Portfolio Processing Shaders Tutorials

Links

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