lidev!
  • Blog
  • Portfolio
  • Li
Home » Blog » Fluids

SPH Fluid Simulation

February 28, 2011

Demo. Click and drag to create particles and disturb the fluid. I’ve been wanting to do SPH fluid simulation in Flash for quite some time now. A problem with simulating fluids using particles is that you can’t do microscopic particle to particle analysis for that many particles, because it simply is too much work for …

Read more »

Molehill/Away3D 4.0 Fluid Simulation

February 27, 2011

Demo. You’ll need to install the new Flash Player from Adobe’s Incubator Program to see the interactive demo. Alternatively, you can watch a video of it here. The experiment uses the same pixel bender code as in my previous post but renders output using the Away3D 4.0 (broomstick) engine. No comments on the performance and …

Read more »

Away3dLite Fluid Simulation

February 23, 2011

Click on the image to see a simple implementation of 3D ripples in Away3dLite. Clicking on the mesh triggers disturbances on the surface, which then propagate through it. Wave equations are great for this kind of thing, and I found them to be an accessible entry point for fluid simulation. Particle based fluid simulation is …

Read more »

Topics

3D AGAL Arduino Audio Flash Fluids Fractals General Minimole OpenFrameworks Portfolio Processing Shaders Tutorials

Links

  • Away3D
  • Cinder
  • Der Scmale
  • EzeQL
  • Fabrice Closier
  • Flight404

email me?

Your message was successfully sent. Thank You!

Follow me on EmailFollow me on FacebookFollow me on RSSFollow me on TwitterFollow me on YouTube