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OpenFrameworks + Arduino + 2 Potentiometers

July 5, 2011

Today I found a great tutorial for getting started with OpenFrameworks coming from an AS3 background, which is exactly where I’m at right now. I’m trying to expand to other languages for several reasons, specially for creative coding matters. Check it out, I really recommend it to anyone with similar interests: Getting Started with OpenFrameworks …

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IntelliJ + Molehill Setup

March 2, 2011

In case you’re trying to set up an IntelliJ project that uses the Molehill API, you followed all the instructions on Adobe Labs, and you are still getting the “Class flash.display3D::Context3D could not be found” runtime error, this might help. Apparently, IntelliJ doesn’t know how to handler the “-swf-version=13″ additional compiler argument. But fear not! …

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OBB Collision Detection

October 19, 2009

Click on image to view the demo (view source enabled). Its just a basic implementation of the method of separating axes for 3D OBB’s (oriented bounding boxes). It detects collisions between cubes in a way that is slightly more advanced than spherical collisions, which are merely based on distances and radii. Collisions are not resolved …

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Warping text in Away3D [UPDATED]

September 2, 2009

[UPDATE] You can find a couple of demos for this in THIS post in the Away3D site. One of the things I’ve been wanting for Away3D for a while is the ability to warp a textfield onto a bezier path and animate the text along the path. The proper way of doing this is not …

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Understanding dynamic sound in Flash

July 23, 2009

I made a little test app in order to help me understand how dynamic sound in Flash works. I had done a few of the basic tutorials/experiments and I kind of got the idea, but quite a lot of mystery still remained in the topic… While doing this experiment though, I feel like I have …

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Extruding TextField3D

July 13, 2009

We’ve added a simple class that provides extrusions for TextField3D objects. Right click on the demo to see the source and learn how to use the feature. UPDATE: Properties “textColor” and “textAlpha” have been replaced by “material”. Since TextField3D supports various material types now, these two properties are not applicable any more. Away3D currently supports …

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Importing graphics from Flash to Away3D

July 9, 2009

In a very similar way we used the wumedia package to extract fonts from Flash, we can use it to extract vector graphics in general from Flash. This was possible before in Away3D using VectorSwf.as, as shown on a previous post, but the work flow that I will present now is so much simpler, that …

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TextField3D Tutorial

July 4, 2009

So, what’s new with dynamic 3D text in Away3D now? Not much from the end-user point of view, but the internals have changed dramatically from previous implementations. What’s most important is that TextField3D is now a permanent class in the engine. We no longer have to use the textfields branch in order to use vector …

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VectorSwf tutorial

May 19, 2009

[UPDATE] VectorSwf.as is now deprecated. The replacement is Swf.as, which provides a much simpler workflow. See upcoming post! This tutorial attempts to explain the features described in the previous post, so you can use them, and hopefully apply them for something more useful than this demo! Setting up the project. ——————————————————————————– 1 – Create a …

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Dynamic TrueTypeFont Parsing

January 3, 2009

The Away3D textfields branch can now parse ttf files dynamically. You can use TTF.as to parse fonts embedded as byte data or to load and parse external font files at runtime: [Embed(source="assets/Arial.ttf", mimeType="application/octet-stream")] private var ArialEmbedded:Class; var rawData:ByteArray = new ArialEmbedded(); var font:FontData = TTF.parse(rawData, “abcdef…”); or, var font:FontData = TTF.load(“assets/Arial.ttf”, “abcdef…”); The TTF class …

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