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	<title>Comments for lidev!</title>
	<atom:link href="http://www.lidev.com.ar/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lidev.com.ar</link>
	<description>Interactive Development</description>
	<lastBuildDate>Mon, 30 Jan 2012 18:01:49 +0000</lastBuildDate>
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		<title>Comment on AGALtheMEaN v0.4 by Li</title>
		<link>http://www.lidev.com.ar/agalthemean-v0-4/comment-page-1/#comment-7157</link>
		<dc:creator>Li</dc:creator>
		<pubDate>Mon, 30 Jan 2012 18:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.lidev.com.ar/?p=738#comment-7157</guid>
		<description>Hey =)

Yeah sorry, a &quot;reduced transform&quot; is sort of my own little thing. It is simply the transform of an object without considering its translation. If it was used to transform a vector, it would be equivalent to 
vector = obj3d.transform.deltaTransformVector( vector );
vector = obj3d.reducedTransform.transformVector( vector );
Both are the same.
In the &quot;reduced transform&quot; translation entries x y z are zero.

Of course, using this is not the regular practice for writting shaders, simply something I &#039;invented&#039; and got used to while learning this stuff.

hth</description>
		<content:encoded><![CDATA[<p>Hey =)</p>
<p>Yeah sorry, a &#8220;reduced transform&#8221; is sort of my own little thing. It is simply the transform of an object without considering its translation. If it was used to transform a vector, it would be equivalent to<br />
vector = obj3d.transform.deltaTransformVector( vector );<br />
vector = obj3d.reducedTransform.transformVector( vector );<br />
Both are the same.<br />
In the &#8220;reduced transform&#8221; translation entries x y z are zero.</p>
<p>Of course, using this is not the regular practice for writting shaders, simply something I &#8216;invented&#8217; and got used to while learning this stuff.</p>
<p>hth</p>
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	</item>
	<item>
		<title>Comment on AGALtheMEaN v0.4 by GlitterWad</title>
		<link>http://www.lidev.com.ar/agalthemean-v0-4/comment-page-1/#comment-7156</link>
		<dc:creator>GlitterWad</dc:creator>
		<pubDate>Mon, 30 Jan 2012 16:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.lidev.com.ar/?p=738#comment-7156</guid>
		<description>Hi amazing tool thanks for sharing it.

Although im struggling to apply the agal shader in my own code, what exactly is a reduced transform? and how to I access/produce it from the object parameter passed in by the collectDraws() func?

any help would be appreciated
GW</description>
		<content:encoded><![CDATA[<p>Hi amazing tool thanks for sharing it.</p>
<p>Although im struggling to apply the agal shader in my own code, what exactly is a reduced transform? and how to I access/produce it from the object parameter passed in by the collectDraws() func?</p>
<p>any help would be appreciated<br />
GW</p>
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	</item>
	<item>
		<title>Comment on AS3 Bend by milkplus</title>
		<link>http://www.lidev.com.ar/as3-bend/comment-page-1/#comment-7153</link>
		<dc:creator>milkplus</dc:creator>
		<pubDate>Tue, 27 Dec 2011 00:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.lidev.com.ar/?p=437#comment-7153</guid>
		<description>Very nice work! If you wrote this from scratch then that&#039;s awesome! Not too many people could get the math right for PathModifier::apply().</description>
		<content:encoded><![CDATA[<p>Very nice work! If you wrote this from scratch then that&#8217;s awesome! Not too many people could get the math right for PathModifier::apply().</p>
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	</item>
	<item>
		<title>Comment on AS3 Bend by ray</title>
		<link>http://www.lidev.com.ar/as3-bend/comment-page-1/#comment-7148</link>
		<dc:creator>ray</dc:creator>
		<pubDate>Sun, 27 Nov 2011 18:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.lidev.com.ar/?p=437#comment-7148</guid>
		<description>I am looking for some bend functions, seems good to me, get your source code to look, thanks.</description>
		<content:encoded><![CDATA[<p>I am looking for some bend functions, seems good to me, get your source code to look, thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AGALtheMEaN v0.4 by medec</title>
		<link>http://www.lidev.com.ar/agalthemean-v0-4/comment-page-1/#comment-7139</link>
		<dc:creator>medec</dc:creator>
		<pubDate>Tue, 08 Nov 2011 12:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.lidev.com.ar/?p=738#comment-7139</guid>
		<description>This is an awesome tool! Thanks!</description>
		<content:encoded><![CDATA[<p>This is an awesome tool! Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AGALtheMEaN v0.4 by Li</title>
		<link>http://www.lidev.com.ar/agalthemean-v0-4/comment-page-1/#comment-7138</link>
		<dc:creator>Li</dc:creator>
		<pubDate>Mon, 07 Nov 2011 19:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.lidev.com.ar/?p=738#comment-7138</guid>
		<description>Glad you guys like it!! Yeah, that would be a good way to connect to a db, only I don&#039;t have time to do this right now... perhaps I&#039;ll find time soon. Anyway, it would be great if someone came in and gave a hand :P</description>
		<content:encoded><![CDATA[<p>Glad you guys like it!! Yeah, that would be a good way to connect to a db, only I don&#8217;t have time to do this right now&#8230; perhaps I&#8217;ll find time soon. Anyway, it would be great if someone came in and gave a hand <img src='http://www.lidev.com.ar/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AGALtheMEaN v0.4 by Choons</title>
		<link>http://www.lidev.com.ar/agalthemean-v0-4/comment-page-1/#comment-7137</link>
		<dc:creator>Choons</dc:creator>
		<pubDate>Mon, 07 Nov 2011 18:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.lidev.com.ar/?p=738#comment-7137</guid>
		<description>so...freakin...cool! As to the database idea- I&#039;ve used AMFPHP to communicate with SQL. Check it out, works great and saves a ton of bandwidth since it serializes everything into bytecode for transfer</description>
		<content:encoded><![CDATA[<p>so&#8230;freakin&#8230;cool! As to the database idea- I&#8217;ve used AMFPHP to communicate with SQL. Check it out, works great and saves a ton of bandwidth since it serializes everything into bytecode for transfer</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AGALtheMEaN v0.4 by nicoptere</title>
		<link>http://www.lidev.com.ar/agalthemean-v0-4/comment-page-1/#comment-7136</link>
		<dc:creator>nicoptere</dc:creator>
		<pubDate>Mon, 07 Nov 2011 17:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.lidev.com.ar/?p=738#comment-7136</guid>
		<description>hey,
thank you very much for this!
this will help lots of people (like me) who struggle with AGAL.
and yeah, the ability to save &amp; share would be really neat.

AGALtheMEaN shall fall!</description>
		<content:encoded><![CDATA[<p>hey,<br />
thank you very much for this!<br />
this will help lots of people (like me) who struggle with AGAL.<br />
and yeah, the ability to save &amp; share would be really neat.</p>
<p>AGALtheMEaN shall fall!</p>
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	</item>
	<item>
		<title>Comment on AGALtheMEaN preview by Choons</title>
		<link>http://www.lidev.com.ar/agalthemean-preview/comment-page-1/#comment-7134</link>
		<dc:creator>Choons</dc:creator>
		<pubDate>Sun, 06 Nov 2011 21:35:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.lidev.com.ar/?p=724#comment-7134</guid>
		<description>yeah the demo is fantastic. I&#039;m with McFunkypants on the feature wishlist. It would be super helpful for learning AGAL to see the shader source that is getting generated by the UI controls. Really nice app you&#039;ve got working there</description>
		<content:encoded><![CDATA[<p>yeah the demo is fantastic. I&#8217;m with McFunkypants on the feature wishlist. It would be super helpful for learning AGAL to see the shader source that is getting generated by the UI controls. Really nice app you&#8217;ve got working there</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AGAL materials in Minimole by Li</title>
		<link>http://www.lidev.com.ar/agal-materials-in-minimole/comment-page-1/#comment-7133</link>
		<dc:creator>Li</dc:creator>
		<pubDate>Fri, 04 Nov 2011 21:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.lidev.com.ar/?p=706#comment-7133</guid>
		<description>Hey Choons, 

Well, this is what I collected from the google search I did at the time: 
http://iflash3d.com/shaders/my-name-is-agal-i-come-from-adobe-1/
http://iflash3d.com/shaders/my-name-is-agal-i-come-from-adobe-2/
http://www.saltgames.com/2011/agal-registers/
http://www.adobe.com/devnet/flashplayer/articles/what-is-agal.html

AGALtheMEaN is progressing nicely, ping me if you want to be it&#039;s first beta tester =D</description>
		<content:encoded><![CDATA[<p>Hey Choons, </p>
<p>Well, this is what I collected from the google search I did at the time:<br />
<a href="http://iflash3d.com/shaders/my-name-is-agal-i-come-from-adobe-1/" rel="nofollow">http://iflash3d.com/shaders/my-name-is-agal-i-come-from-adobe-1/</a><br />
<a href="http://iflash3d.com/shaders/my-name-is-agal-i-come-from-adobe-2/" rel="nofollow">http://iflash3d.com/shaders/my-name-is-agal-i-come-from-adobe-2/</a><br />
<a href="http://www.saltgames.com/2011/agal-registers/" rel="nofollow">http://www.saltgames.com/2011/agal-registers/</a><br />
<a href="http://www.adobe.com/devnet/flashplayer/articles/what-is-agal.html" rel="nofollow">http://www.adobe.com/devnet/flashplayer/articles/what-is-agal.html</a></p>
<p>AGALtheMEaN is progressing nicely, ping me if you want to be it&#8217;s first beta tester =D</p>
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